Glass of Water Simulation

RealFlow water simulation

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This is my first RealFlow simulation. I did it following a Digital Tutors mini-course. I used almost 50,000 particles. I set the @ relaxation to 0.1 and the @ steps to 64 (the values by default, inside the Filters roll-out tab in the mesh node).

The liquid has been shaded and worked out in Maya. Finally I exported it using mental ray (turning up the Reflections and Refractions on the Render Settings menu).

Fuild simulation.
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